#pragma once

#include "ItemBlockState.h"


class ItemBlockStateFired : public ItemBlockState {
protected:
	Sprites* _sprites;
	double  _counter;

	virtual void _initSprite();
public:
	ItemBlockStateFired(ItemData* data);

	virtual void updateData(int action, int action_data);

	virtual void draw(long time);

	virtual void udpate(long time);

	virtual void  updatePhysics(int time);
};